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This is a viability ranking of all paths of all towers.
All paths will be listed on these categories: Bloon PP, Camo PP, Lead PP, MOAB-Class PP, DDT PP, HTA PP, Non-PP Usefulness, Overall& Solo Damage
(Note: Overall doesn't include damage)
All paths will be listed in different tiers from top to bottom, depends on the path's usefulness, which considers both PP & price. The tiers are (from top to bottom): Super, A B C D E & Useless.
This category rates all towers by how good their non-popping functions are: slowing/freezing, money gain, HP gain, blowing back bloons, healing stuns for other towers, boosting other tower's special bloon PP or boosting other tower's PP.
S
A
B
C
D
E
VillageM
AlchR
BombM
NinjaL
SniperR
SubL
TreeL
VillageL
IceM
IceR
SubM
IceL
TreeM
VillageR
EngineerL
WizardR
GlueL
VillageS
TreeR
EngineerR
MortarR
GlueR
TreeS
AlchL
SpactoryS
HeliR
SuperL
PlasmaL
U (the list is too long)
Dart
BombL
GlueS
WizardL
MortarS
HeliS
Tack
BombR
Bucc
WizardM
Dartling
PlasmaM
SniperL
BombS
EngineerM
WizardS
SpactoryL
PlasmaR
SniperS
SubR
EngineerS
AlchM
SpactoryM
SuperM
Boomer
SubS
Ace
AlchS
SpactoryR
SuperR
NinjaM
Charge
ChipperM
MortarR
HeliL
NinjaR
GlueM
ChipperS
MortarM
HeliM
Overall[]
Solo Damage[]
This is just straight up damage, not PP, damage. (All towers here tested in Bloon Oasis)