Overview [ ]
The Spike Factory creates piles of spikes within its range. At first each pile contains 3 spikes but it can be upgraded to have more spikes per pile. Costs $750.
Upgrades [ ]
Bigger Pile
Spike pile now pops 12 bloons
$700
Total cost: $1,450
Unlock the challenge for this tower by unlocking 5M (Nebula).
Complete the challenge to unlock 3S (Shield Generator).
Faster Piling
Produces spikes nearly twice as fast
$1,250
Total cost: $2,700
Spike Ball Factory
Does more damage to armored bloons
$2,400
Total cost: $5,100
Titanium Spikes
Titanium spikes pop twice as much and last longer
$3,000
Total cost: $5,700
Moab Shredr
Does more damage to MOAB class bloons
$3,400
Total cost: $6,100
Shield Generator
Shields that block and pop bloons
$3,500
Total cost: $6,200
Rank 36
x5
Spiked Mines
Mines explode when they run out of spikes
$8,500
Total cost: $13,600
Rank 36
x5
Planetery Spikes
Big spike pile pops 75 bloons
$7,800
Total cost: $13,500
Rank 36
x5
Trvlr Spikes
Generates more spikes that home in on MOABs
$7,900
Total cost: $14,000
Rank 36
x15
Ultra Forcefields
Much stronger forcefields
$11,500
Total cost: $17,700
Rank 60
x9
Spike Wall
Spike wall blocks thousands of bloons
$10,000
Total cost: $23,600
Rank 60
x13
Nebula
Creates mini-stars that pop 300 bloons
$25,000
Total cost: $38,500
Rank 60
x11
Spike Storm
Covers the track in spikes
$13,000
Total cost: $27,000
Rank 60
x25
Lockdown
Place the entire track on lockdown
$42,000
Total cost: $59,700
Total to fully unlock: 88
Tips [ ]
Can pop camo by default.
Can pop lead with all upgrades tier 3 and beyond.
Can damage HTAs with all upgrades tier 1 and beyond.
The homing spikes from 4R have infinite range.
5M factory deals damage to shielded or static bloons instead of popping them on contact.
Nebulas regrow over time, as long as they haven't reached their lifespans.
Stack path upgrades cannot bounce back DDTs, ZOMGs and Trojan Bloons, but can slow down DDTs.
Advantages/Disadvantages [ ]
Advantages [ ]
Can deal with bloons that sneak by your defenses.
Has powerful abilities.
Left path is good at taking out MOAB class bloons.
Stack path gives towers more time to target bloons.
A single nebula factory can solo a ZOMG.
Disadvantages [ ]
Bad against shielded bloons and static bloons.
VERY expensive at higher tiers.
Ineffective if placed near the path entrance.