Bloons Tower Defense X Wiki


Decent grouped popping power tower that can be used to great effect mid-late-game. Costs $380.


Boomerang Thrower
Pops 8 bloons at once
Tier 1
Total cost: $580
Unlock the challenge for this tower by unlocking 5L (Megarang Toss).

Complete the challenge to unlock 3S (Plasmasaber).

Glaive Thrower
Faster, and pops 13 bloons plus lead
Tier 2
Total cost: $910
Moves even faster and pops 25 bloons
Tier 3L
Total cost: $1,800
Glaive Ricochet
Glaives bounce off of walls
Tier 3M
Total cost: $2,110
Bionic Boomer
Shoots 4x as fast
Tier 3R
Total cost: $2,360
Comes back at the bloons and cuts through all
Tier 3S
Total cost: $2,810
Rank 18
BP x3

Plasmarang Juggler
Juggles the plasmarang
Tier 4L
Total cost: $3,800
Rank 18
BP x3

Glaive Knight
Glaives travel faster and last longer
Tier 4M
Total cost: $4,810
Rank 18
BP x3

Double Ranga
Shoots twice the rangs
Tier 4R
Total cost: $4,660
Rank 18
BP x15

Plasmasaber Knight
Adept projectile control
Tier 4S
Total cost: $8,360
Rank 42
BP x7

Megarang Toss
Throws a giant plasmarang that damages so many bloons
Tier 5L
Total cost: $6,800
Rank 42
BP x7

Glaive Lord
Each glaive has two more rotating glaives
Tier 5M
Total cost: $12,310
Rank 42
BP x7

Turbo Charge
Activate hypersonic ranga throwing
Tier 5R
Total cost: $8,160
Rank 42
BP x25

Projectile Master
Master of projectiles
Tier 5S
Total cost: $25,360

Total BP to fully unlock: 70


  • This tower's boomerang projectiles all move different to other projectiles, with special movement properties that allow them to hit bloons that the tower might otherwise miss or be unable to hit.
    • Regular boomerangs and glaives move in an arc, allowing the projectile to hit bloons it otherwise would have missed.
    • Left path boomerangs move in a straight line like most projectiles, but can travel back and forth several times to hit much more bloons.
    • Middle path boomerangs also move normally, but bounce off walls multiple times, hitting bloons all throughout the map.
  • Can pop camo with 5L, 4M, 5M and all alt upgrades.
  • Can pop lead with any upgrade from tier 2 and up.
  • Can damage HTAs with any upgrade from tier 2 and up.

Advantages and Disadvantages[]


  • Early game lead popping power.
  • Early game group popping power.
  • Cheap.
  • a 4S/5S under a Fission village can solo a Party Bloon.
  • Can have near full map popping power with middle and stack paths.
  • The 5S ability allows a single 4M spike factory to solo multiple ZOMGs.


  • Not high MOAB-class popping power, excluding the alt.
  • Special attack angle.
  • Ineffective in late game.
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