Overview[]
Bloons are one of the main mechanics in Bloons TDX. Bloons move from the along the track. Once they have reached the end of the track and move off screen, the player will begin to lose lives. The amount of lives leaked by a bloon is equal to the RBE of the Bloon.
Regular Bloons[]
Red[]

One hit to pop. Slow.
RBE - 1
Blue[]

One hit to pop. Faster than Red. Becomes a red when popped.
RBE - 2
Green[]

One hit to pop. Faster than Blue. Becomes a blue when popped.
RBE - 3
Yellow[]

One hit to pop. Faster than Green. Becomes a green when popped.
RBE - 4
Pink[]

One hit to pop. One of the fastest unmodified bloons in the game. Becomes a yellow when popped.
RBE - 5
Black[]

One hit to pop. About as fast as Green. Becomes two Pinks when popped. Unlike the original BTD blacks, it is NOT immune to explosives.
RBE - 11
White[]

One hit to pop. Slightly faster than Blacks. Becomes two pinks when popped. Unlike the original BTD whites, it is NOT immune to freezing.
RBE - 11
Zebra[]

One hit to pop. As fast as Whites. Becomes 2 Blacks when popped. Like black and white in BTDX, it is neither immune to explosives nor freezing.
RBE - 23
Rainbow[]

One hit to pop. Slightly slower than Yellows. Drops two Zebras when popped.
RBE - 47
Ceramic[]

10 hits to pop. As fast as Rainbows. Drops two Rainbows when popped. Cannot be slowed by glue unless upgraded.
RBE - 104
Brick[]

30 hits to pop. Slightly faster than Greens. Drops two Ceramics when popped. Cannot be slowed by glue unless upgraded.
RBE - 238
Special Bloons[]
These bloons will only appear in Nightmare Mode or in special missions. These bloons have special properties, but are not modifiers.
Patrol Bloons[]
Fly across the sky, shooting stunning lasers at towers. 60 hits to pop.
RBE- 60
Barrier Bloons[]

Spews out 3 Block Bloons every 5.66~7.66 seconds. Spews 6 of it when destroyed. Moves slightly slower than Red.
Has a second tier which has more HP, is slightly faster, and spews out stronger Block Bloons.
- Tier 1 - 30 HP(RBE 30)
- Tier 2 - 60 HP(RBE 60)
Block Bloons[]
Spawned by Barrier Bloons. Floats outward, unbound from the path, and blocks projectiles that come into contact.
- Tier 1 - 9 HP(RBE- 3)
- Tier 2 - 18 HP(RBE- 5)
Planetarium Bloons[]
Releases 4 rock-like Satelite Bloons that have 21 HP, orbit around a point, distracting towers and blocking projectiles. When destroyed, releases 12 Satelite Bloons and a Comet Bloon with 70 HP. Comet Bloon slowly gains speed and takes 150 lives.
There is a second tier that is bigger, pink, and spawns double health bloons.
Both planetarium Bloons move at about 53.13% speed of Red.
- Tier 1 - 300 HP(RBE- 300).
- Tier 2 - 600 HP(RBE- 600).
Trojan Bloons and Trojan Blimps[]
Can be found only in the Non-Stop Assault mission.
They are invincible, move at about 46.88% speed of Red, block most projectiles, and take away 25 Life when leaked.
The only way to remove them is by popping every non-Trojan Bloon currently on the screen.
There is also a Trojan Blimp, which moves at 31.25% speed of Red, takes away a lot of Life, and summons 25 Red Bomb Bloons every 8 seconds and a Trojan Bloon every 3.33 seconds
RBE- ∞
Water Bloons[]
Very fast bloons that come early on the Flood mission. Moves at 250% speed of Red.
RBE- 1.
Spectrum Bloons[]
Has 200 HP. Moves at 206.25% speed of Red, being in between Lime and Yellow. Any damage dealt to this bloon is multiplied by the pierce of the attack, like 200 Red bloons being clumped together. Drops a Prismatic bloon when popped.
RBE- 342
Bloon Modifiers[]
Bloon Modifiers are special layers that most bloons can get, making them harder to pop. Some of the modifiers can be stacked (for instance, you can have a camo lead bloon).
The modifications don't contribute to the amount of lives lost, except Splitting Bloons.
Splitting Bloons[]
Splitting bloons pop into 3 of their counterparts, and are slightly faster than normal:
- Orange moves at 137.5% speed of Red, and pops to 3 Reds (RBE- 4).
- Cyan moves at 162.5% speed of Red, and pops to 3 Blues (RBE- 7).
- Lime moves at 187.5% speed of Red, and pops to 3 Greens (RBE- 10).
- Amber moves at 312.5% speed of Red, and pops to 3 Yellows (RBE- 13).
- Purple moves at 337.5% speed of Red, and pops to 3 Pinks (RBE- 16).
- Prismatic moves at 275% speed of Red, and pops to 3 Rainbows (RBE- 142).
Stackable with camo, lead, regen, tattered, shielded, and static (though not all at once).
Color Splash Bloons[]
Can be found only in the Color Splash mission.
Color splash bloons pop into 10 of their counterparts, and are faster than normal splitting bloons:
- Red Splash pops to 10 Reds (RBE- 11).
- Blue Splash pops to 10 Blues (RBE- 21).
- Green Splash pops to 10 Greens (RBE- 31).
- Yellow Splash pops to 10 Yellows (RBE- 41).
- Pink Splash pops to 10 Pinks (RBE- 51).
- Black Splash pops to 10 Blacks (RBE- 111).
- White Splash pops to 10 Whites (RBE- 111).
- Zebra Splash pops to 10 Zebras (RBE- 231).
- Rainbow Splash pops to 10 Rainbows (RBE- 471).
- Ceramic Splash pops to 10 Ceramics (RBE- 1,041).
- Mini-M.O.A.B. Splash pops to 10 Mini-M.O.A.B. (RBE- 4,911).
Stackable- No
Stuffed Bloons[]
Stuffed Bloons burst into a bunch of its corresponding Bloons which flies off track when popped. They release 15 normal bloons and 3 splitting bloons of its tier. The off-track bloons lasts 4~8 seconds and do not take away lives, but can distract towers and absorb attacks, protecting other Bloons.
Stackable- No
Bomb Bloons[]
Can be found only in the Non-Stop Assault mission.
Pop like a normal bloon, however they are very fast and take away 10x more lives.
Red Bomb Bloons are also spawned from a Trojam Blimp.
- Red (RBE- 1, -10 lives).
- Blue (RBE- 2, -20 lives).
- Green (RBE- 3, -30 lives).
- Yellow (RBE- 4, -40 lives).
- Pink (RBE- 5, -50 lives).
Stackable- No
Tattered Bloons[]
Tattered Bloons have double the speed, though the property is lost after a single layer is popped. Tattered Purple Bloons are the fastest bloons in the whole game.
Stackable with regen and/or splitting.
Shielded Bloons[]
Shields absorb damage and protect bloons from status effects until enough damage is dealt to remove them. Shielded Bloons are immune to low damage explosions and cannot be frozen or glued. In addition, M.I.B.s do not bypass the immunities of shields. The Shielded ZOMG is one of the strongest Bloons in the game, behind the Party Blimp.
Shielded Splitting Bloons have double the shield value of the bloon they split into.
All shields take 0.25 extra damage from all sources.
| Shielded Bloon RBE totals |
|---|
| ()=RBE of bloon, [] = shield strength |
| Red (1) [1] |
| Blue (2) [2] |
| Green (3) [3] |
| Yellow (4) [4] |
| Pink (5) [5] |
| Black/White (11) [8] |
| Zebra (23) [11] |
| Rainbow (47) [15] |
| Ceramic (104) [25] |
| Brick (238) [55] |
| Mini MOAB (491) [100] |
| MOAB (1252) [355] |
| BFB (5908) [1255] |
| LPZ (2090) [500] |
| ZOMG (27632) [5255] only exists in Impoppable |
| BRC (4428) [600] never actually happens |
| HTA (308) [68] never actually happens |
| DDT (927) [358] never actually happens |
Stackable with splitting or static.
Super Shield Bloons[]
Appears in Nightmare. Super Shields absorb twice as much damage as a regular shield.
Stackable- No
Static Bloons[]
Static Bloons are Shielded Bloons that periodically attack towers with a stunning projectile, disabling whichever tower it hits. They can absorb twice as much damage as a regular shield. However, they are slower than their originals.
Stackable- No
Sun-Blessed Bloons[]
Can be found only in the Solar Storm mission.
Shoot a stunning projectile like the Static Bloons, but they are slower than their original and do not have any shields. Applies to all layers.
Stackable- No
Regen Bloons[]
Regen Bloons are heart-shaped bloons that regenerate a layer every 2 seconds up to their original layer.
Note that if a regen bloon pops through any layer that becomes more than one bloon (E.G. a white popping into 2 pinks), each of the damaged bloons can regen back to full health (and split further when damaged again), drastically increasing the total RBE for the round.
Regen bloons can't regenerate while frozen.
Stackable with tattered and splitting.
Rag Bloons and Reincarnated Bloons[]
Can be found only in the Necropolis mission. They look the same but still retain their original layers.
After being popped they resurrect themselves from their ashes to the Reincarnated Bloons, Which are the same as Rag Bloons but cannot be resurrected anymore. Reincarnated Bloons retain the initial layer of the Rag Bloon.
There is another variant called the Undying Rag Bloon, Which is basically a Rag Bloon but with regen properties.
Stackable- Regen
Camo Bloons[]
Camo Bloons can not be targeted or damaged by towers without camo detection.
Most towers have at least one upgrade path that provides camo detection; barring that, you can grant camo detection via a 3L Monkey Village, or you can remove the camo modifier with 3M Monkey Submarines or 3R Monkey Engineers.
Stackable- lead and splitting.
Ninja Bloons[]
Have Camo property, shoot stunning ninja stars every 1.5~4.5 seconds. The ninja stars home in on their target and then hit moving towers. Pops into a Splitting Camo Bloon of the same color. Higher tier Bloons are faster, have longer range and longer stun duration.
- Red- 9 hits to pop (RBE- 12).
- Blue- 18 hits to pop (RBE- 25).
- Green- 27 hits to pop (RBE- 37).
- Yellow- 36 hits to pop (RBE- 49).
- Pink- 45 hits to pop (RBE- 61).
- Rainbow- 90 hits to pop (RBE- 232).
Stackable- No
Lead Bloons[]
Lead Bloons are immune to almost anything sharp, (darts, tacks, blades, shurikens, barbed darts, nails, grapes, road spikes, charge tower projectiles before tier 2, boomerangs, etc).
You can grant lead popping ability to towers that otherwise lack it via a 4L Monkey Village.
Stackable- camo and splitting.
Robo Bloons[]
Robo bloons have the Lead property, and shoot stunning piercing lasers. Pops into a Splitting Lead of its color. Higher tier Bloons are faster, have longer range and longer stun duration.
- Red- 12 HP (RBE- 16).
- Blue- 24 HP (RBE- 31).
- Green- 36 HP (RBE- 46).
- Yellow- 48 HP (RBE- 61).
- Pink- 60 HP (RBE- 76).
- Rainbow- 120 HP (RBE- 262).
Stackable- No
MOAB-class Bloons[]
MOAB-class Bloons are bloons that require more than 74 hits to pop their layer.
MOAB-class Bloons are immune to most status effects. However, there are upgrades on some towers that do extra damage to the MOAB layer.
Miniature Massive Ornery Air Blimp (Mini M.O.A.B.)[]

75 hits to pop. As fast as Red. Drops 4 Ceramics when popped.
Can appear with the Static modifier after popping a Storm LPZ.
RBE- 491
Massive Ornery Air Blimp (M.O.A.B.)[]

300 hits to pop. Moves at 75% speed of Red. Drops 4 Bricks when popped.
RBE- 1,252
Brutal Floating Behemoth (B.F.B.)[]

900 hits to pop. Moves at about 71.88% speed of Red. Drops 3 M.O.A.B.s when popped.
RBE- 4,656
Zeppelin of Mighty Gargantuaness (Z.O.M.G.)[]

4,000 hits to pop. Moves at about 59.38% speed of a Red. Drops 3 B.F.B.s when popped.
RBE- 17,968
Hard Titanium Aircraft (H.T.A.)[]

60 hits to pop. As fast as Blue. However, attacks with less than 10 pierce won't do any damage, and the ones that do will have 9 extra pierce penalty. Drops 4 Shielded Prismatics when popped.
RBE- 628
Prismatic Hard Titanium Aircraft (P.H.T.A.)[]
10,000 hits to pop. Moves at about 65.63% speed of Red. Like the Spectrum Bloons, pierce of the attack multiplies the damage done to this bloon. Drops 9 Spectrum bloons and a H.T.A. when popped. Nightmare only.
RBE- 13,326
Big Rubbery Carrier (B.R.C.)[]

500 hits to pop. Moves at 62.5% speed of Red. Drops 8 Mini M.O.A.B.s when popped.
RBE- 4,428
Mega Big Rubbery Carrier (M.B.R.C.)[]
2,000 hits to pop. Moves at 37.5% speed of Red, making it the slowest non-Bounty Bloon. Spews out 15 Purples and 3 Prismatics off-track like Stuffed Bloons every 2 seconds and summons 3 Bricks on track every 10 seconds. Drops32 Bricks and a B.R.C. when popped. Nightmare only.
RBE- 13994
Dark Dirigible Titan (D.D.T.)[]

303 hits to pop. Moves at 250% speed of Red, making it slightly slower than Yellow. Has the properties of a MOAB and a camo-lead bloon.
Drops 6 Tattered Camo Lead Bricks when popped.
RBE- 1,731
Deadly Dark Dirigible Titan (D.D.D.T.)[]
4000 hits to pop. Moves at about 83.13% speed of Red. Acts as a mix of the Z.O.M.G. and D.D.T., sharing the bulk of the former with the camo-lead properties of the latter. Drops 6 D.D.T.s when popped. Nightmare only.
RBE- 14,386
Lightning Powered Zeppelin (L.P.Z.)[]

300 hits to pop. Appears with 500 HP shield which blocks most projectiles. Moves at about 93.88% speed of a Red bloon. Every 5-7 seconds, it shoots a stun projectile at the nearest tower. After losing its shield, L.P.Z. stuns nearby towers and doubles its speed. Drops 10 Static Ceramics when popped.
RBE- 1,340 + [500]
Storm Lightning Powered Zeppelin (S.L.P.Z.)[]
1,000 hits to pop. Appears with 3500 HP shield which blocks most projectile. Moves at about 65.63% speed of a Red bloon. Every 6~8 seconds, it will shoot a piercing stun projectile at the nearest tower. After losing its shield, S.L.P.Z. stuns nearby towers and increases its speed to 109.38% speed of a Red bloon. Drops 10 Static Mini M.O.A.B.s when popped. Nightmare only.
RBE- 5,910 + [3,500]
Rocket Blimp (R.B.)[]
300 hits to pop. Moves at 406.25% speed of a Red bloon, being the fastest bloon without any modifiers or properties. Drops 4 Tattered Brick bloons when popped. Nightmare only.
RBE- 1,252
Party Blimp (P.B.)[]
15,000 hits to pop. Moves at 56.25% speed of Red. Spews out 15 Rainbows and 3 Prismatic bloons off-track like Stuffed Bloons every 2 seconds and summons 3 Brick bloons on the track every 10 seconds. Drops 18 R.B.s and a Z.O.M.G when popped. It is considered the strongest non-Bounty bloon. Nightmare only.
RBE- 55,504
Bounty Bloons[]
Bounty Bloons are a feature from 1.2. They are incredibly strong and take many hits to kill.
All bounty bloon has 4 stages except for Big Bully Bloon, Clown Bloon & Annoying Bloon which have 5 stages. You get to the higher stages by defeating the previous stage. Each stage increases in difficulty and gives higher rewards.
The difficulties are marked Low, Medium, Moderately High ,High, Very High, Impoppable and Almighty.
| Rank | Low | Medium | Moderately High |
|---|---|---|---|
| Rewards |
200 Monkey Money 2 Bloon Points 100k XP |
300 Monkey Money 3 Bloon Points 150k XP |
400 Monkey Money 4 Bloon Points 200k XP |
| Rank | High | Very High | Impoppable |
| Rewards |
500 Monkey Money 5 Bloon Points 250k XP |
600 Monkey Money 6 Bloon Points 300k XP |
700 Monkey Money 7 Bloon Points 350k XP |
| Rank | Almighty | ||
| Rewards |
900 Monkey Money 9 Bloon Points 450k XP |
A bounty bloon level will autostart.
Big Bully Bloon[]
There are 5 types of BBBs, each bloon takes away an amount of lives that its corresponding bloon (Red-1, Blue-2, Green-3, Yellow-4 & Pink-5) does, & takes away one more life for every time it leaks. Each BBB has more HP- from Red being lowest to Pink. It speeds up when it is attacked - more attacks = more speed.
Appears in Monkey Meadows.
- Stage 1 "Big Bully Bloon"- One pink BBB. (3,000 HP)
- Stage 2 "Big Bully Family"- One of each BBB. (500 HP (red baby), 1,000 HP (blue middle child), 1,500 HP (green big sister), 2,000 HP (yellow father), 2,500 HP (pink mother))
- Stage 3 "Big Rage Bloon"- One of each BBB. Pink glows red, has a rapid stunning projectile and higher health(5,000 HP).
- Stage 4 "Big Bully Rage"- One of each BBB, except there are 2 pinks, both of them shoot the rapid stunning projectile. One of the pinks has a devil aura, and it has more HP (8,000) & an AOE stunning attack that activates with each hit it takes. Big Bully Rage initially takes 10 lives.
- Stage 5 "Rage God"- Now the devil aura bloon has grown in size, has much much more HP (20,000), and shoots stunning fingers that pierce through towers. When it gains a speed boost, it also boosts all other bloons including the other BBBs up to 3x. Rage God initially takes 20 lives, and 10 more every time it has leaked, so you need to get towers that can recover lives quickly.
Useful Towers: VillageM, EngineerS, AceM, MortarL, TreeM, TreeR, ChipperL.
UFO Bloon[]
Erratically crosses the screen at a random speed. While on-screen, it steals your money at an increasing rate - the longer it is on-screen, the faster you will lose money. If your money gets to 0, it will start draining lives in 5% speed.
Appears in Bloon Oasis.
- Stage 1 "UFO Bloon"- A green UFO with 2,000 HP.
- Stage 2 "UFO Squad"- 5 UFOs, one of them has a blue aura that has 2,250 HP and absorbs projectiles.
- Stage 3 "UFO Cluster"- 8 UFOs that spawn in a flower shape from the center. 4 are blue aura'd & 4 are yellow. They all have 1,500 HP and drains slower than normal UFO bloons. However, since there are 8 at once, the money will actually be drained faster.
- Stage 4 "UFO Mothership"- At first, it starts out with the UFO Cluster formation. After that, it spawns a giant pink UFO with 20,000 HP that always drain lives and spawns pink UFOs with 1,000 HP that slowly drain money and lives every 13.33 seconds, which will keep spawning until you win by defeating the mothership.
Useful Towers: TreeM, TackR, HeliM, WizardS.
Blooming Bloon[]
A Bloon that looks like a flower. It teleports randomly then sprays bloons in a cluster. Its speed ramps up over time.
Appears in Autumn Acres.
- Stage 1 "Blooming Bloon"- The Blooming Bloon suddenly appears out of the ground and shoots clusters of bloons that will lose some lives if they leave the map. Then it moves to another location and does it again. Has a good amount of HP.
- Stage 2 "Gardening Bloon"- Before the Blooming Bloon spawns, It will spawn multiple weaker versions of itself at certain rounds. These Gardening Bloons spawn less RBE per pop up, and have less HP.
- Stage 3 "Blossom Bloon"-The Blossom Bloon is a Venus flytrap that will rarely eat your newest tower. It will pop up between the Gardening Bloons phase and the Blooming Bloon phase. To defeat the stage you only need to pop the Blossom Bloon.
- Stage 4 "Earth Spirit"- The Blooming Bloon is now twice it's size and has colorful petals, it now shoots extremely massive clusters of bloons from tattered yellows to splitting rainbows.
Useful Towers: TreeM, TackR, DartlingS, WizardS, AceL, BoomerL, BombM, MortarM.
Clown Bloon[]
Moves horizontally across the track, has some tricks that make the game harder, along with a lot of HP. They always uses thier abilities randomly, and everytime they use an ability they move slightly faster while also using abilities more often.
Appears in Omega River.
- Stage 1 "Clown Bloon"- Does either of the following - spawns 6 poppable star balls with 40 HP that blocks projectiles or teleport bloons by 10% of their remaining. The Clown Bloon has 5,000 HP. It casts its abilities about every 12.63 seconds initially.
- Stage 2 "Joker Bloon"- Along with the Clown Bloon that has 2,500 HP now comes the Joker Bloon, It mostly does the same as the Clown Bloon and has 8,000 HP. It gains abilities to spawn 6 poppable bombs that are like the orbs, but have 70 HP and take 10 lives if not popped within 13 seconds, and to temporarily change the path of the bloons into one of a random begineer/intermediate map. Increased amount of spawned Star Balls to 8 and HP to 60. Initial ability cooldown decreased to 11.16 seconds and ramps up its speed faster than Clown Bloon.
- Stage 3 "Demon Clown"- This bloon replaces the Joker Bloon, it has 12,300 HP and casts another random ability a bit later. And the maps it changes path to can now be every map. Initial ability cooldown increased to 11.3 seconds and ramps up its speed even faster than Joker Bloon. Clown Bloon now has 4,000 HP.
- Stage 4 "Rubber Terror"- A faster & bulkier version of the Demon Clown. It has 15,300 HP. Replaces Star Balls into pacman-shaped Demon Balls that have 80 HP and stun nearby towers. Bombs have 90 HP now. Initial ability cooldown reduced to 10.62 seconds and ramps up faster than Demon Clown.
- Stage 5 "Trickster God"- After two normal Clown Bloons with 3,000 HP, comes the Trickster god which is an even bulkier version of Rubber Terror and has 27,300 HP. It gains two abilities: summons 3 Hungry Hungry Bloons with 999 HP that go in a straight line and stun towers for a long time on contact; summons several Monkey Terrors with 400 HP that orbit around towers and stun them on contact. Both Hungry Hungry Bloons and Monkey Terrors block most projectiles. Demon Balls have decreased speed but increased HP to 150 and longer stun. Bombs' HP increased to 200 and now stuns towers on contact. Initial ability cooldown significantly increased to 17.14 seconds.
Useful Towers: TreeM, WizardS, HeliM, BuccM, SubS, AceL.
Flying Bloon[]
Circles the middle cloud endlessly, has an okay amount of HP.
Appears in Sky Battles.
- Stage 1 "Flying Bloon"- Has gust projectiles, which makes bloons travel faster as long as their's contact with the gust. Sends in Phoenix Bloons when popped, they turn into ash and rise from it after a while in a loop, they have 30 RBE. Also sends in Angel Bloons that fly from the Flying Bloon towards the exit, also have 30 RBE.
- Stage 2 "Higher Bloon"- More HP for both the boss and its allies. It spawns in the allies quicker and its wind gusts blow the bloons further.
- Stage 3 "Ascended Bloon"- It spawns after a Higher Bloon. Has more HP, Spawns in Stronger Phoenix Bloons, and has more gust projectiles that push further.
- Stage 4 "Almighty Bloon"- Along with having more HP it creates a rain of gusts, which blow the bloons forwards and block projectiles. Spawns after a Higher Bloon.
Useful Towers: PlasmaM, IceM, VillageM, BuccS, BuccM, WizardR, SpacM.
Mighty MOAB[]
The slowest and toughest bloon in the game(40000 HP). It sends out Mini M.O.A.B.s every couple of seconds.
Appears in Monkey Fort.
- Stage 1 "Mighty MOAB."- A single Mighty M.O.A.B.
- Stage 2 "Mighty MOAB. MK II"-Has increased HP(60000 HP). Now sends M.O.A.B.s & shielded Mini M.O.A.B.s along with normal Mini M.O.A.B.s.
- Stage 3 "Mighty FIST"- Increased HP again(80000 HP).Has a slow moving fist projectile that stuns any tower that touches it.
- Stage 4 "Mightiest MOAB."- Now has a red tint that gives much much more HP(160000 HP). Also sends out super shielded Mini M.O.A.B.s.
Useful Towers: TreeM, HeliM, DartlingL, DartlingS.
Super Bloon[]
Erratically crosses the screen horizontally at a random speed. Fires projectiles like those from a Super Monkey, which stun towers.Takes away lives each times he passes the screen.
Appears in Swamp Spirals.
- Stage 1 "Super Bloon"- A single Super Bloon that has 5000 HP and shoots stunning darts forwards.
- Stage 2 "Super Duper Bloon"- Now shoots 2 lasers that double the stun time and 6500 HP? It now takes away 4 lives instead of 3.
- Stage 3 "Super Villain Bloon"- Now shoots plasma balls that have a longer stun and has 9000 HP.
- Stage 4 "Super Bloon 2"- Now uses a ray of doom for a stunning projectile, which means you'll get stunned longer. He will take away more lives the longer he's on screen and has 12500 HP?. After popping him, another bloon comes out, which follows the track, he also has a ray of doom that he aims at the closest tower to stun it and you lose TBA amount of lives every time it leaks. He has 4000 HP? Which is much less HP than the 1st super.
Useful Towers: TreeM, HeliR, HeliM, WizardS, BombL.
Worm Bloon[]
Zigzags across the screen quickly, has a good amount of HP.
Appears in Rubber Rug.
- Stage 1 "Worm Bloon"- A single Worm Bloon.
- Stage 2 "Mega Worm"- Has Higher HP, moves faster and stuns towers when in contact. Comes after an ordinary Worm Bloon.
- Stage 3 "Iron Rubber Worm"- Now has the lead property and moves faster, but with less HP. Comes instead of the regular Worm Bloon.
- Stage 4 "Titanium Terror"- Now has the HTA property. Comes after an Iron Rubber Worm.
Useful Towers: HeliS, TreeM, BoomerL.
Annoying Bloon[]
The Annoying Bloon moves along the track and drains lives very quickly.
Appears in Shade Woods.
- Stage 1 "Annoying
Bloon"- A single AnnoyingBloon.
- Stage 2 "Irritating
Bloon"- The IrritatingBloon regenerates his HP very quickly.
- Stage 3 "Frustrating
Bloon"- At first, 3 FrustratingBloons spawn & these have the properties of a D.D.T., you lose 15 lives for each one leaking and each one has 200 HP. After those, an IrritatingBloon comes up.
- Stage 4 "4 Letter Word
Bloon"- Just like stage 3, but instead of an IrritatingBloon, a giant AnnoyingBloon with a ton of HP comes in which has 3000 HP and drains lives a lot faster.
- Stage 5 "Giga Emoji"- Gives all
Bloons crying face emojis, which makes them faster and if more than 10 of them are on screen, they will remove 0.55 of a life per second. Now, along with the IrritatingBloons, there's an Annoying H.T.A.Bloon, which has the property of a H.T.A. The Giga Emoji has More HP than its predecessor.Completing this challenge will yield you 1100 MM, 11 BP and 550k XP.
Useful Towers: TreeM, TreeL, TreeR, VillageM, HeliM, HeliL, ChargeL, TackR (For Stage 1).
Horror Bloon[]
This bloon stands in the middle of the map, if not popped fast enough a variety of stuff can happen.
Appears in The Depths.
- Stage 1 "Horror Bloon"- 2 Horror Bloons that stand idle in the center from round 1. If it takes you enough time, your lives drop down to a permanent 1 life.
- Stage 2 "Darkness Bloon"- Now there are 4 Horror Bloons in the middle. After a certain round the 2 outer Horror Bloons spawn on the 2 tracks with the amount of HP you dealt them. also a spotlight effect (like the "Necropolis" mission) will take place after a certain amount of time.
- Stage 3 "Demonic Bloon"- The 2 inner Horror Bloons now have a single target projectile that stun a tower.
- Stage 4 "True Horror"- There's now another Horror Bloon added that blocks the middle rock so you can't place towers on it. Also this bloons has a lot more HP than the other HBs.
Useful Towers: TreeM, DartlingM, DartlingS, HeliM, WizardS.
Knight Bloon[]
Moves slowly across the track. Has very high HP and shields surrounding him that block projectiles.
Appears in Bloon Light Throwback.
- Stage 1 "Knight Bloon"- Sends Sword Bloons that fly towards the exit, each one having 30 RBE along with having the ability to surround itself with Shield Bloons that work like rocks that surround the Planetarium Bloons. HP: ~100,000?
- Stage 2 "White Knight"- Spawns twice as many Sword Bloons faster, along with them dealing more damage and having more HP along with doubling the amount and HP of the Shield Bloons surrounding the Sword Bloons. The White Knight also has more HP.
- Stage 3 "Paladin Bloon"- Now has more HP, his anti-projectile shields more slightly faster and spawns in stronger Sword Bloons with Stronger Shield Bloons. Also spawns a Giant Baby Bloon (see explanation in Monster Mom (tier 3 Mother)).
- Stage 4 "Birthday Delivery"- TBA.
Useful Towers: HeliM, PlasmaL, PlasmaM, IceM, AceR (GZ), BombL (MA).
The Mother[]
A MOAB lookalike flies around the map and spawns alien bloons. Stuns all towers every minute or so.
Appears in Minecarts.
- Stage 1 "The Mother"- A single Mother Bloon, spawns alien bloons that take away 10 lives when leaked. HP: ~12,000?
- Stage 2 "The Queen"- Gotten much bigger with more HP. Now spawn in cyclops bloons wherever The Queen's at that slowly gravitate towards the exit.
- Stage 3 "Monster Mom"- Reverts to its original size & doesn't spawn cyclops bloons. However, it became darker and now rearranges all your towers randomly every 2 minutes. Also has a Giant Baby Bloon that follows the mouse with ∞ HP, meaning that it blocks projectiles endlessly until the Monster Mom is popped.
- Stage 4 "Monster Queen"- Stage 3 but with the Queen Bloon.
Useful Towers: TreeM, HeliM, DartlingS.
tDoM (the Destroyer of Monkeys)[]
A M.O.A.B. lookalike flies along the long way of the map. Sometimes kills a tower with a devil blade. However, it does not shoot support towers- Trees, Villages & right side upgrade Alchemists.
Appears in Graveyard.
- Stage 1 "tDoM"- A single tDoM.
- Stage 2 "tDoM Second Form"- After the normal tDoM, a second turbo boosted tDoM arrives that leaks 200 lives.
- Stage 3 "tDoM Zero Form"- The tDoM gains a shield layer that has about the same amount of HP as the tDoM. The second tDoM 2nd form has more HP.
- Stage 4 "tDoM Full Power"- All Forms have more HP and monkey nukes (projectiles) which destroy groups of monkeys.
Useful Towers: EngineerS, Dart0 (sacrifices), TreeM, VillageM, BombL(MA).
Track Crawler[]
A spider-like and MOAB-like bounty that slowly goes to the exit (skips the track).
Appears in Bloon Circles X.
- Stage 1 "Track Crawler"- Spits webs on towers that stuns them along with leaving more webs behind him.
- Stage 2 "Track Nest"- At first, 3 Spider Bloons appear. These bloons have 2 stages: the first is a passive stage, where the bloons lay inside a nest of spider webs, making placing towers near them permanently stunned. The second stage is when they start moving slowly towards the end, spitting webs at towers along the way. After the Spider Bloons, a Track Crawler spawns. After that Track Crawler come 2 more Track Crawlers, this time starting from the top & bottom edges on the left side of the map, moving towards the track's exit.
- Stage 3 "Track Spire"- Now there are 5 Spider Bloons. After them the 2 Track Crawlers from the corners. After them, the Track Spire comes in, which has more HP and spawns spider webs that stay for longer.
- Stage 4 "Track Swarm"- 4 more Spider Bloons are added, however, these are invulnerable up until later in the game, where they lose their invulnerability 1 by 1. Now all 3 previous Track Crawlers are upgraded to Track Spires.
Useful Towers: TreeM, DartlingM, DartlingR, DartlingS, Dart0 (blocking webs), PlasmaL.
Other[]
Big Airship of Doom (B.A.D.)[]
A joke Bloon originating from Bloons TD6, a game released after BTDX. It can be unlocked in the goodies shop, and spawns every 666k score during non-freeplay rounds.
Takes 999,000 hits to pop, drops 3 B.F.B.s (identical to a Z.O.M.G.). If it travels too far along the track, the B.A.D. will always pop itself into a single Red Bloon.
While possible to pop with specific strategies, the B.A.D.'s extremely high health and limited spawn conditions makes it impossible to defeat in normal gameplay.
RBE: 1012938
